Train yourself to find any note on the fretboard.
Fill every position on the fretboard as fast as you can.
Fret Rush limited to the first 5 frets. Perfect for beginners.
Find all instances of a note within a 4-fret window. Build positional memory.
Find every instance across the full neck as fast as possible. Build speed.
Fill the neck with 5 lives and a shot clock. Wrong taps cost a life and undo progress.
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Learn the fretboard. Get faster every day.
Fret Rush helps you memorise the guitar fretboard. The app shows you a fretboard and asks you to find notes by tapping the correct frets. It's simple to pick up, and you'll see real improvement within days.
Modes are split across three tabs on the main menu. Play holds the scored modes that go on the leaderboard. Train holds practice modes you set up yourself. Tools holds the metronome and tuner.
Tip for beginners: Start with FretRush 5 to learn the first 5 frets, then try Find Notes: Range to build positional memory in small sections before tackling the full neck.
A standard guitar has 6 strings, tuned (from thickest to thinnest) to E, A, D, G, B, and E. The app displays frets 0 (open string) through 12. Fret markers (the dots you see on real guitars) appear at frets 3, 5, 7, 9, and 12 (double dot) to help you find your way around.
Each fret raises the pitch by one semitone. At fret 12 you reach the octave, which is the same note name as the open string, one octave higher.
Learning the fretboard is one of the most valuable things a guitarist can do. Once you know where every note lives, you can find any scale, chord, or interval anywhere on the neck without thinking about it.
These are the scored modes. Your results are saved and the leaderboard is built from them.
The full-neck challenge. You're shown one note at a time and have to find all 78 positions across the fretboard as fast as you can. Wrong taps add a 2-second penalty. Race against yourself and watch your times drop.
Same concept as Fret Rush, but limited to the first 5 frets. A great starting point if you're new to the fretboard.
You're given a note name and a highlighted 4-fret window on the neck. Find every occurrence of that note within the window. Great for building positional memory in small, focused sections.
Find every instance of a named note across all 6 strings and 12 frets. Covers the full neck and builds the quick recall you need when playing for real.
Fret Rush with 5 lives and a clock on every single note. A wrong tap costs a life. Running out of time on a note also costs a life, and either one un-fills a position you had already found, so mistakes set you backwards. The clock gets tighter the closer you are to finishing: 5 seconds per note at the start, 4 once the board is a quarter full, 3 at halfway, and 2 past 80%. Lose all 5 lives and the run is over.
Find Notes: Range and Find Notes: Speed can be played two ways. Pick one with the toggle before you start:
The other Play modes run one way only. Fret Rush, FretRush 5 and Nightmare all time a single run from start to finish.
Practice modes. Nothing here goes on the leaderboard, so you can experiment freely.
Uses your own history to work out which notes, strings and areas of the neck you get wrong most, then weights the questions toward them. Sessions come in two shapes: a run of short varied questions aimed at your weak spots, or a Fret Rush fill where the prompts lean the same way. Results from this mode are deliberately left out of your weakness data, so practising here doesn't skew what it thinks you're bad at.
Build your own version of Fret Rush. Choose which frets and strings are in play, which notes get asked, whether there's a clock, and whether positions stay filled or clear as you go. You can also turn on note names as a learning aid. Best times are kept per set of rules, so a 5-fret run is never compared against a full-neck one. These runs stay on your device.
Two practice tools, both in beta.
An adjustable click from 40 to 240 BPM, with 2, 3, 4 or 6 beats to the bar. The first beat of each bar is accented, which you can turn off if you'd rather every click sounded the same. If you don't know the tempo you're after, tap it out and the metronome works it out for you.
A chromatic tuner that listens through your microphone. Standard, Drop D and half step down are built in, and you can set each string yourself for anything else. Reference pitch is adjustable between 430 and 450 Hz if you're playing with something that isn't at concert pitch. A string counts as in tune once it's within 5 cents.
In Fret Rush and FretRush 5 your adjusted time (actual time + 2s per wrong tap) is tracked across runs. The stats page shows your best, worst, and average times, plus which notes give you the most trouble.
Nightmare records the time you took, how many wrong taps you made, and how many lives you had left. A run only counts if you finish the board with at least one life.
In Timed sessions you're scored on how many tasks you complete and your accuracy percentage.
In Continuous mode every correct answer adds 10 points. Your streak (consecutive correct rounds without a miss) is tracked separately.
Custom Game keeps a best result for each combination of rules you play. Weak Point Training doesn't score you at all, since its job is to feed you the questions you keep getting wrong.
Focus on A, B, C, D, E, F, G before worrying about sharps and flats. Once you know the naturals, the sharps and flats slot in between.
Two strings up and two frets to the right lands on the same note one octave higher (strings 6→4 and 5→3). Learning this pattern lets you jump to any note quickly.
The open strings (E A D G B E) and 12th fret share the same note names. Use fret markers at 5, 7, and 9 as reference points.
Short, regular sessions beat occasional long ones. Even 5 minutes a day makes a noticeable difference within a couple of weeks.
Once you have a few runs behind you, Weak Point Training knows where you're losing time better than you do. Use it when you're not sure what to work on.
Recommended progression: Start with FretRush 5 → Find Notes: Range → Find Notes: Speed → Fret Rush → Nightmare. Move on when you can clear each mode comfortably.
No. All modes are about fretboard geography. You're just asked to find named notes.
Yes. Your run history, accuracy, best times, and streak are all saved on your device. Create an account to sync across devices.
Standard tuning: E A D G B e (low to high). The tuner also covers Drop D, half step down, and custom tunings, but the game modes always use standard.
Timed gives you 30 seconds to complete as many tasks as possible. Continuous has no clock, so you can take your time. The toggle appears before you start Find Notes: Range or Find Notes: Speed, which are the two modes it applies to.
It has to hear the string to tell you what it's doing. Your browser will ask for permission the first time. Nothing is recorded and no audio leaves your device.
The modes on the Play tab. Anything under Train is practice and stays on your device.